Wavelet
Frame Based Scene Reconstruction from Range Data
(Abstract)
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How to reconstruct the scene (a visible surface) from a set of
scattered, noisy and possibly sparse range data is a challenging problem in
robotic navigation and computer graphics. As most real scenes can be modeled
by piecewise smooth surfaces, traditional surface fitting techniques (e.g. , smoothing spline) generally
can not preserve sharp discontinuities of surfaces. Based on sparse approximation of
piecewise smooth functions in frame domain, we propose a new tight frame
based formulation for reconstructing a piecewise smooth surface from a sparse
range data set, which is robust to both additive noise and outliers.
Furthermore, the resulting minimization problem from our formulation can be
efficiently solved by the split Bregman method. The
numerical experiments show that the proposed approach is capable of
reconstructing a piecewise smooth surface with sharp edges from sparse range
data corrupted with noise and outliers. |